![]() ![]() I think that is the better way of doing things, but, it is far cheaper to just plug the ROM/ISO into an emulator and just call it a day. They're expensive to do a decompile and rebuilt port! As you have to now decompile the original game, figure out how the code worked and try to replicate that perfectly! It is very intensive work requiring teams that have knowledge in the subject. That is also why we see so many re-releases running on a modified emulator rather than a true built from the ground-up remaster like the Kingdom Hearts 1 remaster. Similar situation here where the Tales of Symphonia Remaster is based on the PS3 remaster for the PS2 version of the game. ![]() The Final Fantasy VII re-releases is a perfect example as it is based on the work done for the PC version in the 1990s by Eidos. The loss of the original assets, source code has made a lot of publishers reliant on work they did 10 years ago (in some case longer) to re-release games today. Nintendo remasters even the "lazy ones" are of just a different quality level than their competitors (Prime Remaster, Return to Dreamland, Skyward Sword, you name one and they are still very competently done if not exceptional). We can complain about Nintendo (and there is a lot to complain about), but their meticulous practice of backing up everything is insane! Companies like Square Enix, Capcom, Sega, Namco and Konami never saw the benefit of archiving their work to that level and it is noticeable in their remasters. Fri 24th Feb One of the reasons Nintendo remasters tend to be of a higher quality than other publishers is for this very reason.It's disappointing for fans who picked up the game on launch that Tales of Symphonia Remastered isn't quite up to snuff, and is a recent suspect that lead us to question why remasters end up the way they do sometimes. It's good that Bandai Namco has acknowledged the problems, but there's no telling how long the update will take. You can read more information over 【お詫びとご案内 1/3】 In the thread, the Tales Channel account promised further information as soon as an update is made available, also saying "We sincerely apologize for any inconvenience this has caused to our customers". The developer also confirms that "we are currently investigating on a fix" (thanks to Abyssal Chronicles' a745 for translating). In a series of tweets, the official Japanese Tales series Twitter account acknowledged that there are "currently problems" with the Switch version in particular - which happens to be the highest-selling version of the game in Japan. And Bandai Namco is aware of them (via Abyssal Chronicles). Beloved RPG Tales of Symphonia's recent remaster should've been met with applause from Tales series fans, but instead, the Switch version in particular has drawn some criticism for the various technical issues. ![]()
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